She explains that ‘all of that information, whether written into the story or visualised in the character concepts, was researched and based on real cultures, or in the case of a character like Aryel, folklore.’ To ensure they were ‘accurate and respectful’ in their representation, they also worked with cultural consultants – a thoughtful touch that acts as a testament to the thorough reverence of Studio Dryrock and the Wylde Flowers development team. Iona confirms that ‘for the characters, definitely did’, going on to elaborate that ‘every character in Wylde Flowers has an extremely detailed backstory written by narrative lead Desiree’. With the rich sense of life apparent throughout Wylde Flowers, we were curious as to whether the devs took any inspiration from real-life locations, cultures, or folklore in order to bring the environments and characters to life. She also credits the choice of colour palettes as ‘really important in creating that sense of not only harmony but warmth throughout the environment and characters’. She goes on to say that they ‘didn’t want anything in the game to look sharp or pointy’, focusing instead on ‘rounded-off edges and friendly, chunky shapes’. One of the ways they achieved this was in their use of sanded-off edges, something Iona notes as a valuable piece of art direction from creative director Amanda. In fact, Iona confirms that ‘creating a relaxing and welcoming, friendly world was one of key goals’, and that above all, despite the mystery and adventure woven into the story, they ‘wanted a place for players to feel safe’. ![]() The main thing that makes Wylde Flowers so special is the relaxing, welcoming world it envelopes you in, and it’s clear that this was a big part of Studio Dryrock’s design process. ![]() So grab a cup of restorative moonflower tea, it’s time to dive in. Check out the link HERE to find the list of all abilities and the location of all the shrine to unlock them.We had plenty of questions for concept artist Iona Vorster and environment artist Riley Hanlin regarding the design process, how they went about creating such a magical experience, the process of building a wonderfully witchy world from the ground up, and the strive for inclusion and diversity in gaming. The shrine to unlock this ability can be found on the Island called Lost Shrine. This means while mining or fishing the tool won’t break or turn red easily and you will be able to catch rare fishes. So what you must do is to find a shrine that will unlock the ability that will boost your Everlight tool. But still, it won’t be enough to catch the rare fishes. While at the starting of the game you will only be able to catch the common fish Herring till you meet the spirit Atul who will upgrade your fishing tool. But while fishing in these areas the fishing rod turn red quickly and catching rare fish will be hard. On the map, there will be some specific spot to fish where you may get a chance to get rare fish. Below the list, you will also find how to catch rare fishes. Some of the rare fishes are tough to catch as the rod turn reds quickly and the fish escapes. There is a total of 33 fish available in this game which you need to catch to complete the achievement and collect rewards from the museum. ![]() ![]() HERE you will find all the list of recipes available in-game, likes and dislikes of spirits. These fishes are used to make exotic dishes which can be given to different spirits present on your boat to increase their mood. The different location of the map has different fish, which changes according to weather too. There are various mini-games present in this game and one of which is catching fish. Spiritfarer is an indie adventure game developed by Thunder Lotus Games.
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